for windows and now also macintosh and some linux distros, you can download a blender build which runs out of the box:(note: some users reported they needed to install Python 3.3.x to have the build running, but that's a rare case so far)
0.9.0:
Windows builds, Linux and Mac builds:
Googe Drive repository
addon only - read lower on how to install it, it's not a regular Blender addon.
After first start everything should be set up. If you don't see CAM tabs on the right side, go to preferences-addons and enable the Simplify curves addon and CAM addon. Also, if Blender CAM tabs don't show, change Blender Render to Blender CAM in the upper header.
Other OS - various linux distributions:
you'll need:
what to do:
detailed instructions for GNU/Linux, mainly Debian based as K/Ubuntu, provided by Bernhard Braun:
New: you can use this convenience script by jonardaron, it should be able to download & setup for you:
https://github.com/faerietree/blendercam
This guide iswritten updated on 02.10.2014 31.01.2016 using Kubuntu 14.04amd64 and using the 0.8.0 0.9 camADDON.
You should be provided with all neccessary libraries except the libgeos library.
This is provided in the Kubutnu package repository and can be installed via apt-get install libgeos-3.4.2
This library is needed to compile the Shapley binaries needed by the Blender CAM addon to work up to 20 times faster then the Numpy binaries.
You will also have to use Python 3.4 since the 0.9 camADDON is using it.
So lets get to work :D
Inthis guide we assume the folder where all Source packages including the one from Blender are residing is the folder Download in your Home.
So the paths used will be /home/User/Download.
I will be using the wildcard for this path. For example the path to your compressed Shapley archive in /home/user/Download/Shapely-1.5.13.gz will be printed as */Shapely-1.5.13.gz.
For this installation we will need the files listed below. If you want to use newer or older Sourcepackages, it's your choice, pick what you want.
CAM addon
Numpy 1.7
Polygon-3.0.7 Not needed in 0.9 anymore
Shapely-1.4.3Shapely-1.5.13
Updated 2015-11-16 for WebM![Blender Mac Manual Blender Mac Manual](/uploads/1/2/4/7/124718764/370060120.jpg)
Blender 2.80 Manual. Installing on macOS¶ Check the Downloading Blender page to find the minimum requirements and where to get Blender (if you have not done so yet). Braun hand blenders are the center of attention in every kitchen. The world’s most renowned design associations have distinguished Braun’s hand blenders with various awards and seals of quality due to its timeless, minimalistic design of technological innovation, quality and versatility. From Blender For Dummies, 3rd Edition. By Jason van Gumster. When it comes to Blender, you can save time in many ways. Memorizing common mouse actions and numeric keypad hotkeys in Blender or common keyboard hotkeys in Blender’s 3D View help you work more efficiently in Blender.
0.9.0:
Windows builds, Linux and Mac builds:
Googe Drive repository
addon only - read lower on how to install it, it's not a regular Blender addon.
samples file:
you can download a file full of simple samples here. It shows how to set up most of the strategies.
After first start everything should be set up. If you don't see CAM tabs on the right side, go to preferences-addons and enable the Simplify curves addon and CAM addon. Also, if Blender CAM tabs don't show, change Blender Render to Blender CAM in the upper header.
Other OS - various linux distributions:
you'll need:
- Blender 2.76 (exactly this version, because of some changes in API)
- Shapely python libraries - versions for Python3.4. , 32bit or 64bit depending on what blender version you use.
- the addon (in the package)
what to do:
- I recommend NOT to install blenderCAM in the same directory where you have blender if you use it for animation. BlenderCAM changes interface of blender, so it is good to have 2 blender installations in such case.
- Install or unpack blender
- Copy Shapely library binaries to blender's version of python to the directory YOURBLENDER2.6Xscriptsmodules
- Copy the directory you find in the addon zip into blender directory, the dirs should merge, so that you get also config files.
- Enable also addon 'Simplify curves', since BlenderCAM uses that as a library.
- Enable the addon in the addon options in Blender
- now you should see CAM addon tabs in the render section of property window.
detailed instructions for Mac OSX provided by Giovanni Bianchessi:
Blender 2.69 32bit intel Mac
BlenderCAM installation for Win (of which we need only the “unittest” folder)
Polygon-3.0.5 sources
- Expand all the archives
- Update Mac python to 3.3 (I don't know if it is really needed, but I did it)
- compile sources typing “python setup.py build” (without quotes :-)another directory tree is created
- compile sources typing “python setup.py build” (without quotes :-)another directory tree is created
- In Finder, go into the Blender folder. Right click on the blender.app icon and from the menu choose “Show package contents”
- Open Contents/MacOS/2.69/python/lib/python3.3 folder
- Drag here the numpy-1.7.0/build/lib.macosx-10.6-intel-3-3/numpy folder created by compile process
- Drag here the Polygon-3.0.5/build/lib.macosx-10.6-intel-3-3/Polygon folder created by compile process
- Drag here the unittest folder from BlenderCam for Win installation files
- Drag here the “cam” folder
- Run Blender and enable Simplify curves and Blender CAM addons
detailed instructions for GNU/Linux, mainly Debian based as K/Ubuntu, provided by Bernhard Braun:
New: you can use this convenience script by jonardaron, it should be able to download & setup for you:
https://github.com/faerietree/blendercam
This guide is
You should be provided with all neccessary libraries except the libgeos library.
This is provided in the Kubutnu package repository and can be installed via apt-get install libgeos-3.4.2
This library is needed to compile the Shapley binaries needed by the Blender CAM addon to work up to 20 times faster then the Numpy binaries.
You will also have to use Python 3.4 since the 0.9 camADDON is using it.
So lets get to work :D
Inthis guide we assume the folder where all Source packages including the one from Blender are residing is the folder Download in your Home.
So the paths used will be /home/User/Download.
I will be using the wildcard for this path. For example the path to your compressed Shapley archive in /home/user/Download/Shapely-1.5.13.gz will be printed as */Shapely-1.5.13.gz.
For this installation we will need the files listed below. If you want to use newer or older Sourcepackages, it's your choice, pick what you want.
CAM addon
Blender Mac Manual Free
Not needed in 0.9 anymore- Uncompress the downloaded Blender archieve
- Uncompress all other archieves
- cd */shapely-1.5.13
- Run sudo python3.4 setup.py build -> If you are through without errors you did everything wright ;)
- There should be a Folder created named Shapely
- Copy this folder and place it in */blender2.76b*/2.76/python/lib/python3.4/
Do the steps 3 to 7 with Polygon and Shapely- cd */blenderCAM_0.9
- Copy the folder config and paste it at */blender2.76b*/2.76/
- cd */blenderCAM_0.9/scripts/addons
- copy all the folders and pythonscripts and move them to*/blender2.76b*/2.76/scripts/addons/
- cd */blenderCAM_0.9 scripts/presets
- Copy all three folders an move them to */blender2.76b*/2.76/scripts/presets/
- Finally we will start blenderCAM from the terminal and watch the interesting log output
- cd */blender2.76b*
- ./blender
- Voila, her you go :D
Updated 2015-11-16 for WebM
Although it is mostly known for animation, Blender includes a non-linear video editing system that is available in all the current stable versions of Debian, Ubuntu and Fedora.
Here are some screenshots showing how to start editing a video of a talk from a conference.
In this case, there are two input files:
Blender Download Mac
- A video file from a DSLR camera, including an audio stream from a microphone on the camera
- A separate audio file with sound captured by a lapel microphone attached to the speaker's smartphone. This is a much better quality sound and we would like this to replace the sound included in the video file.
Open Blender and check the properties
Launch Blender. Review the maximum memory size property. Set it to a value slightly less than the amount of physical RAM in the workstation. Setting it too low may slow down some operations in Blender. Setting it too high may take memory from other applications and lead to swapping.
Choose the video editing mode
Choose the video sequence editor from the pull down menu at the top of the window:
Now you should see all the video sequence editor controls:
Setup the properties for your project
Click the context menu under the strip editor panel and change the panel to a Properties panel:
The video file we are playing with is 720p, so it seems reasonable to use 720p for the output too. Change that here:
The input file is 25fps so we need to use exactly the same frame rate for the output, otherwise you will either observe the video going at the wrong speed or there will be a conversion that is CPU intensive and degrades the quality. Also check that the resolution_percentage setting under the picture dimensions is 100%:
Now specify output to PNG files. Later we will combine them into a WebM file with a script. Specify the directory where the files will be placed and use the # placeholder to specify the number of digits to use to embed the frame number in the filename:
Now your basic rendering properties are set. When you want to generate the output file, come back to this panel and use the Animation button at the top.
Editing the video
Use the context menu to change the properties panel back to the strip view panel:
Add the video file:
and then right click the video strip (the lower strip) to highlight it and then add a transform strip:
Audio waveform
Right click the audio strip to highlight it and then go to the properties on the right hand side and click to show the waveform:
Rendering length
By default, Blender assumes you want to render 250 frames of output. Looking in the properties to the right of the audio or video strip you can see the actual number of frames. Put that value in the box at the bottom of the window where it says 250:
![Blender Mac Manual Blender Mac Manual](/uploads/1/2/4/7/124718764/370060120.jpg)
Enable AV-sync
Also at the bottom of the window is a control to enable AV-sync. If your audio and video are not in sync when you preview, you need to set this AV-sync option and also make sure you set the frame rate correctly in the properties:
Add the other sound strip
Now add the other sound file that was recorded using the lapel microphone:
Enable the waveform display for that sound strip too, this will allow you to align the sound strips precisely: How to do a manual backup using terminal in mac.
You will need to listen to the strips to make an estimate of the time difference. Use this estimate to set the 'start frame' in the properties for your audio strip, it will be a negative value if the audio strip starts before the video. You can then zoom the strip panel to show about 3 to 5 seconds of sound and try to align the peaks. An easy way to do this is to look for applause at the end of the audio strips, the applause generates a large peak that is easily visible.
Once you have synced the audio, you can play the track and you should not be able to hear any echo. You can then silence the audio track from the camera by right clicking it, look in the properties to the right and change volume to 0. Current mac os update manual install.
Make any transforms you require
For example, to zoom in on the speaker, right click the transform strip (3rd from the bottom) and then in the panel on the right, click to enable 'Uniform Scale' and then set the scale factor as required:
Render the video output to PNG
Click the context menu under the Curves panel and choose Properties again.
Click the Animation button to generate a sequence of PNG files for each frame.
Render the audio output
On the Properties panel, click the Audio Manual band in a box 2016 mac. button near the top. Choose a filename for the generated audio file.
Look on the bottom left-hand side of the window for the audio file settings, change it to the ogg container and Vorbis codec:
Ensure the filename has a .ogg extension
Now look at the top right-hand corner of the window for the Mixdown button. Click it and wait for Blender to generate the audio file.
Combine the PNG files and audio file into a WebM video file
You will need to have a few command line tools installed for manipulating the files from scripts. Install them using the package manager, for example, on a Debian or Ubuntu system:
# apt-get install mjpegtools vpx-tools mkvtoolnix
Now create a script like the following:
Next steps
There are plenty of more comprehensive tutorials, including some videos on Youtube, explaining how to do more advanced things like fading in and out or zooming and panning dynamically at different points in the video.
If the lighting is not good (faces too dark, for example), you can right click the video strip, go to the properties panel on the right hand side and click Modifiers, Add Strip Modifier and then select 'Color Balance'. Use the Lift, Gamma and Gain sliders to adjust the shadows, midtones and highlights respectively.